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Animation Testing

For my preliminary experimentation with character animation, I've crafted a test character using Illustrator. Utilizing the Duik Bassel tool in After Effects, I intend to create a basic animation sequence featuring this character. This test will serve as a crucial assessment of the tool's capabilities and feasibility for animating the six characters planned for my documentary project.


The process will unfold in three main steps:

Step 1: Importing and labeling layers within After Effects to ensure organized and efficient workflow.

Step 2: Rigging the character using Duik Bassel, establishing the necessary control points for manipulation.

Step 3: Animating the character's movement. In this instance, I plan to execute a straightforward motion: a squat followed by a waving gesture.


Through this systematic approach, I aim to gauge the tool's suitability for the broader animation requirements of the project, while also refining my proficiency in character animation techniques.





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